![]() ![]() A bandit chief will then appear, to be turned into a younger version of Pelagius.A wolf will appear (to be turned rather humiliatingly into a goat).In order, the creatures or enemies that appear are: Don't take too long in zapping the creatures after they appear, or you will have to start over. Repeat this process of zapping Pelagius and then the creatures that appear until he wakes up. Do not attack the innocuous creatures instead, use the Wabbajack on Pelagius again to call the next terror. After a successful attack with the Wabbajack each will turn into something more innocuous. Use the Wabbajack on Pelagius the Tormented to start the sequence, and then use it on each terror in turn as they arrive. Sheogorath tells you that Pelagius has been suffering from night terrors since he was a child, and you are tasked with getting rid of them. You will see a bed in the middle of the forest with Pelagius sleeping on it. Pelagius with his converted night terrors in the background These trials can be completed in any order. To the southeast is the Arch of Confidence, to the northeast is the Arch of Night Terrors and to the northwest is the Arch of Paranoia. There are three arches which lead to three separate trials, all of which must be completed. He will give you the Wabbajack to help you. Sheogorath says he will leave if you can make your way out of Pelagius' mind. Tell him that you have a message for him and that he needs to come back from vacation. ![]() The other man is actually Sheogorath himself. Pelagius will leave after a short conversation during which the other man tries to cheer him up. The latter is Pelagius III who is complaining of various woes, although he sounds strangely sane, which delights the man across from him. Two people are sitting at the table, one wearing a distinctive outfit and sitting on a throne, and the other a depressed man. The scene before you appears to be an extravagant dinner set in the middle of a misty wood and surrounded by stone archways. You will find yourself suddenly wearing a full set of Fine Clothes with your inventory inaccessible and your abilities removed. Further travel will require you to walk through some spider webs before you suddenly find yourself transported into a strange realm. Be careful, and come right back!Įxploring briefly in the wing will show it in a state of disrepair. I suppose in that case, it's okay to let you in. Just be careful of the ghost! He snuck up on me once and scared me sick. Too many dark deeds transpired in those halls. I'll make an exception for you, but do not bring anything out when you leave. ( Falk Firebeard)įalk asked me to check it out. Besides, it's scary in there!įalk, you know I'll be careful. It's dangerous in there, and Falk doesn't even like me and Erdi going in every year to clean out the spiders. Ghost or not, there are reminders of his dark rule that are best left buried away. They say the ghost of Pelagius the Mad still haunts it. That wing has been sealed for hundreds of years, and for good reason. ![]() If you lack the respective requirement, the final dialogue option will not appear the NPC will simply exit dialogue. Alternatively, you can convince the castle steward to let you in if you have completed the quest The Man Who Cried Wolf. You must pass an easy level, invisible Speech check to persuade her to give you the key. The key can be obtained from Erdi or Una by discussing the Pelagius Wing with her and telling her that Falk asked you to "look into it". Blue Palace Įnter the Blue Palace and locate one of the cleaning staff. He will tell you that you'll need "the hip bone" to enter, and give you Pelagius' Hip Bone. He says that his master is in the Pelagius Wing of the Blue Palace having tea with an old friend. Speak to him and he will complain that his master is neglecting his duties and that chaos will ensue. Dervenin will be found walking in the streets, lamenting his missing master. While in Solitude, you may hear a rumor at the Inn about a mad beggar roaming the streets and ranting, or come across the beggar near the Bards College.
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